WoT: PS4 & X – urodzinowy tryb mechów

Konsolowy oddział WG dalej jedzie po bandzie i w przerwie od wymyślania nowych czołgów premium, czy też złomowych składaków, zrobili nowy tryb urodzinowy w którym będziemy walczyć POTĘŻNYMI mechami.

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4 Odpowiedzi do “WoT: PS4 & X – urodzinowy tryb mechów

  1. @dom1n prosze o korekte „urodzinowy tryb mechow” na „urodzinowy tryb serbobotow” ^^
    konsolowy oddzial wg to sa chyba podwykonawcy dlc z EA 😀

    1. Ja nie wiem co tam się odpierdala i dlaczego nikt na to nie reaguje.
      Wygląda to tak jakby chcieli z graczy wycisnąć co się tylko da wrzucając gównozawartość, a potem zawinąć interes.
      Podobnie jak z GTA Online zrobili Saints Row, ale widać graczom chyba to odpowiada skoro hajsy płyną dalej.

      1. Firma która stworzyła konwersję WoT dla Xbox 360 pięć lat temu, pierwotnie zajmowała się mechami.

        Źródło
        World of Tanks: Xbox 360 Edition was developed with Wargaming West,[]
        formerly Day 1 Studios until purchased early in 2013.[31]
        Day 1 was looking for a publisher for their *console mech* game when Wargaming asked the studio about porting World of Tanks.[31]
        Day 1 prototyped the game on the Xbox 360 „in mere days”.[31]
        They were given unrestricted access to Wargaming’s servers and art.[31] The game’s client side runs on Wargaming’s Despair engine.[31]

        ,,,,,the full version came out on 12 February 2014.

        On September 17, 2015 Wargaming CEO Victor Kislyi announced at the Tokyo Game Show that World of Tanks would be coming to the PlayStation 4. Developed by Wargaming West, the same developer as the Xbox One and Xbox 360 versions.

        1 Day Studios
        On January 29, 2013 it was announced that Wargaming, the creator of World of Tanks, acquired Day 1 Studios for $20 million[3] and rebranded it Wargaming West.[4] The acquisition included the rights to Reign of Thunder, the status of which is currently under consideration.[5]

        They worked in tandem with developer FASA Interactive to create their first two games MechAssault, which Microsoft used to promote their Xbox Live service, and MechAssault 2: Lone Wolf. They worked with Monolith Productions to make the Xbox 360 and PlayStation 3 console ports of F.E.A.R..
        https://en.m.wikipedia.org/wiki/Wargaming_Chicago-Baltimore

        1. World of Tanks developers talking with Day 1 about Reign of Thunder mech game
          Link
          World of Tanks developer Wargaming.net hasn’t quite decided yet what to do with Day 1 Studios’ free-to-player mech combat game Reign of Thunder, the publisher’s founder tells Polygon.

          Speaking with Polygon during last week’s DICE summit, Wargaming.net founder Victor Kislyi said they purchased Day 1 because „they have great console experience and they have an engine which is multiplatform.”

          While the company is hard at work on the unannounced console game, Kislyi said that there are still a lot of talks going on between the Wargaming folks and its new studio. That includes, Kislyi said, what to do with Reign of Thunder.

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