Zmiany w Misjach Osobistych na Chimerę, po angielsku.

Unia

CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4
Union-2. At the Forefront Primary condition

Destroy 1 enemy vehicle during the first 1.5 minutes of the battle.

Secondary condition

Survive the battle.

Primary condition

Destroy 2 enemy vehicles during the first 4 minutes of the battle.

Cause 2 000 HP of damage to enemy vehicles.

Secondary condition

Survive the battle.

Union-3. For the Good of the Team Primary condition

Be among the top 3 players on your team by experience earned.

Cause 3 000 HP of damage to enemy vehicles.

Win a battle.

Secondary condition

Survive the battle.

Primary condition

Be among the top 3 players on your team by experience earned.

Cause 3 000 HP of damage to enemy vehicles.

Secondary condition

Survive the battle.

Union-5. Enough Shells for Everyone Primary condition

Cause 15 armor-penetrating shots to enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

Cause 12 armor-penetrating shots to enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Union-6. Rain On the Parade Primary condition

Destroy 3 enemy vehicles during the first 3 minutes of the battle.

Secondary condition

Win a battle. Survive the battle.

Primary condition

Destroy 3 enemy vehicles during the first 4 minutes of the battle.

Secondary condition

Win a battle. Survive the battle.

Union-8. It’s Tiptop. I’m Just Not Sure About the Color. Primary condition

Destroy enemy internal modules or injure crew members, totaling at least 7 modules or crew members.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

Destroy enemy internal modules or injure crew members, totaling at least 5 modules or crew members.

Secondary condition

Destroy 3 enemy vehicles.

Union-10. Not a Step Forward! Primary condition

Destroy 2 enemy vehicles from a distance of 300 m or more.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Primary condition

Destroy 2 enemy vehicles from a distance of 300 m or more.

Secondary condition

Cause 2 000 HP of damage to enemy vehicles.

Union-11. You Won’t Get Rid of Me That Easily Primary condition

Spot 6 enemy vehicles while remaining unspotted.

Secondary condition

Win a battle. Survive the battle.

Primary condition

Spot 4 enemy vehicles while remaining unspotted.

Secondary condition

Win a battle. Survive the battle.

Union-12. Are Your Ears Ringing? Primary condition

Stun enemy vehicles for a total of 200 seconds.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

Stun enemy vehicles for a total of 180 seconds.

Secondary condition

Destroy 3 enemy vehicles.

Union-13. Family Combo, Please! Primary condition

Destroy 6 enemy vehicles of 3 different types.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Primary condition

Destroy 6 enemy vehicles of 2 different types.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Union-14. Not Even a Scratch Primary condition

Destroy 3 enemy vehicles, having received no prior damage to your vehicle.

Secondary condition

Win a battle. Survive the battle.

Primary condition

Destroy 2 enemy vehicles, having received no prior damage to your vehicle.

Secondary condition

Win a battle. Survive the battle.

Union-15. Armour of God Primary condition

Cause, receive, and block a total of 12 000 HP of damage.

Secondary condition

Cause 25% of the total amount of damage caused by your team. Win a battle.

Primary condition

Cause, receive, and block a total of 10 000 HP of damage.

Secondary condition

Cause 20% of the total amount of damage caused by your team. Win a battle.

Blok

CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4
Bloc-1. Just Routine Primary condition

Cause 6 000 HP of damage to enemy vehicles.

Secondary condition

Be among the top 3 players on your team by experience earned.

Primary condition

Cause 5 000 HP of damage to enemy vehicles.

Secondary condition

Be among the top 3 players on your team by experience earned.

Bloc-4. I Can See Everything Primary condition

Enable your allies to destroy 4 enemy vehicles spotted by you.

Secondary condition

Enable your allies to cause damage to 5 enemy vehicles spotted by you.

Primary condition

Enable your allies to destroy 3 enemy vehicles spotted by you.

Secondary condition

Enable your allies to cause damage to 5 enemy vehicles spotted by you.

Bloc-5. Lucky to Be Alive Primary condition

Cause 3 armor-penetrating shots to enemy SPGs.

Destroy 1 enemy SPGs.

Secondary condition

Win a battle.

Primary condition

Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives.

Survive the ramming.

Secondary condition

Win a battle. Survive the battle.

Bloc-6. Offensive Reconnaissance Primary condition

Cause 10 armor-penetrating shots to enemy vehicles.

Spot 4 enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

Cause 10 armor-penetrating shots to enemy vehicles.

Spot 2 enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Bloc-9. There Is No Time to Bleed Primary condition

Enable your allies to cause 3 000 HP of damage on vehicles spotted by you.

Cause 2 000 HP of damage to enemy vehicles.

Secondary condition

Win a battle. Survive the battle.

Primary condition

Block 2 times more damage than the hit points of your vehicle.

Cause 2 500 HP of damage to enemy vehicles.

Secondary condition

Win a battle. Survive the battle.

Bloc-10. Like a Boss Primary condition

Cause 4 000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules.

Secondary condition

Destroy 4 enemy vehicles.

Primary condition

Cause 4 000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules.

Secondary condition

Destroy 3 enemy vehicles.

Bloc-13. The Collector Primary condition

Destroy 6 enemy vehicles of 3 different types.

Secondary condition

Win a battle. Survive the battle.

Primary condition

Destroy 6 enemy vehicles of 2 different types.

Secondary condition

Win a battle. Survive the battle.

Bloc-14. Heavy Case Primary condition

Cause 3 000 HP of damage to enemy heavy tanks.

Secondary condition

Destroy 4 enemy vehicles.

Primary condition

Cause 3 000 HP of damage to enemy heavy or/and medium tanks.

Secondary condition

Destroy 3 enemy vehicles.

Bloc-15. Night of a Hunter Primary condition

Cause 3 000 HP of damage to enemy tank destroyers.

Secondary condition

Cause damage to 7 different enemy vehicles.

Win a battle.

Primary condition

Cause 3 500 HP of damage to enemy tank destroyers or/and heavy tanks.

Secondary condition

Cause damage to 6 different enemy vehicles.

Win a battle.

Sojusz

CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4
Alliance-1. Invisible Contribution Primary condition

Cause 30% of the total amount of damage caused by your team.

Win a battle.

Secondary condition

Survive the battle.

Primary condition

Cause 25% of the total amount of damage caused by your team.

Win a battle.

Secondary condition

Survive the battle.

Alliance-4. There’s Something In Those Trees Primary condition

Cause 3 000 HP of damage, remain unspotted at the moment when the damage is caused.

Secondary condition

Win a battle. Survive the battle.

Primary condition

Cause 2 000 HP of damage, remain unspotted at the moment when the damage is caused.

Secondary condition

Win a battle. Survive the battle.

Alliance-9. Now I See You Primary condition

Enable your allies to cause 5 000 HP of damage.

Secondary condition

Survive the battle.

Primary condition

Enable your allies to cause 4 000 HP of damage.

Secondary condition

Survive the battle.

Alliance-10. Everyone Will Get a Present Primary condition

Enable your allies to cause damage to 5 enemy vehicles by spotting them or destroying their tracks.

Secondary condition

Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks.

Primary condition

Enable your allies to cause damage to 4 enemy vehicles by spotting them or destroying their tracks.

Secondary condition

Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks.

Alliance-12. Catch Me If You Can Primary condition

Destroy 3 heavy enemy tanks.

Cause 4 000 HP of damage to enemy vehicles.

Secondary condition

Win a battle. Survive the battle.

Primary condition

Destroy 3 heavy enemy tanks or/and medium tanks.

Cause 4 000 HP of damage to enemy vehicles.

Secondary condition

Win a battle. Survive the battle.

Alliance-13. Close-range Fire Primary condition

Destroy 3 enemy vehicles from a distance of not more than 100 meters.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Primary condition

Destroy 2 enemy vehicles from a distance of not more than 100 meters.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Alliance-15. Commando Primary condition

Cause 8 000 HP of damage to enemy vehicles.

Secondary condition

Destroy 5 enemy vehicles. Win a battle.

Primary condition

Cause 6 500 HP of damage to enemy vehicles.

Secondary condition

Destroy 5 enemy vehicles. Win a battle.

Koalicja

CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4
Coalition-5. I Just Met You, And This is Crazy… Primary condition

Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives. Survive the ramming.

Secondary condition

Win a battle.

Survive the battle.

Primary condition

Enable your allies to cause 1 500 HP of damage to enemy vehicles by spotting them or destroying their tracks.

Destroy 1 enemy SPGs.

Secondary condition

Win a battle.

Coalition-6. More Than a Match Primary condition

Cause 10 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Primary condition

Cause 7 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Coalition-9. Keep the Distance Primary condition

Cause 2 000 HP of damage from a distance of 250 m or more.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

Cause 2 000 HP of damage from a distance of 300 m or more.

Secondary condition

Destroy 2 enemy vehicles.

Coalition-11. Falcon Rising Primary condition

Block 2 times more damage than the hit points of your vehicle.

Cause 3 000 HP of damage to enemy vehicles (updated).

Secondary condition

Win a battle.

Survive the battle.

Primary condition

Enable your allies to cause 2 500 HP of damage on vehicles spotted by you.

Cause 2 000 HP of damage to enemy vehicles.

Secondary condition

Win a battle.

Survive the battle.

Coalition-12. Fire All You Have Got Primary condition

Cause 15 armor-penetrating shots to enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

Cause 12 armor-penetrating shots to enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Coalition-13. Enemy at the Gates Primary condition

Participate in a successful capture of a base or reset the enemy capture points of your/neutral base.

Cause 3 000 HP of damage to enemy vehicles.

Win a battle.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

Participate in a successful capture of a base or reset the enemy capture points of your/neutral base.

Cause 2 000 HP of damage to enemy vehicles.

Win a battle.

Secondary condition

Destroy 3 enemy vehicles.

Coalition-14. Steel Reaper Primary condition

Destroy 7 enemy vehicles.

Secondary condition

Survive the battle.

Primary condition

Destroy 6 enemy vehicles.

Secondary condition

Survive the battle.

Coalition-15. One Man Army Primary condition

Damage caused and damage caused with your assistance must total 10 000 HP.

Secondary condition

Enable your allies to destroy 4 enemy vehicle by spotting them or destroying their tracks. Win a battle.

Primary condition

Damage caused and damage caused with your assistance must total 8 000 HP.

Secondary condition

Enable your allies to destroy 3 enemy vehicle by spotting them or destroying their tracks. Win a battle.

 

10 Responses to 1.4 – zmiany w Misjach Osobistych

  1. Kozik Kozik pisze:

    Teraz, te misję są banalnie proste. Szkoda, bo to powinno być wyzwanie, a nie event dla wszystkich. Kilka misji może było zbyt trudnych jak na ten etap(np 1 misja aliantów), ale nie aż tyle. Wylew botów na Chimerach za 3…2…1…

  2. Guy Micki Guy Micki pisze:

    Coalition-11. Falcon Rising
    Misję dla ciężkiego zmienili na misję dla lekkiego lub meda !

  3. The Swift pisze:

    O jejku, beksy się popłakali że za trudne misje, biedactwa. Zdobyłem Chimerę, lekko nie było, ale dało się. Ciekawe, gdzie się podziała sprawiedliwość i dlaczego ci, którzy ją zdobyli, mieli ciężej, a ci, którzy ją ewentualnie zdobędą – łatwiej.

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